![]() ![]() I consider the amazing physics of the game to be the gameplay highlight. ![]() Every time you collect 50 of those you gain one experience point which you can use to upgrade an existing ability, or to unlock a new one for one of the three characters. Many magical vials are present in every map – usually on not so easily accesible areas. A leveling system is also available for the three characters. Even if you can’t figure out how to overcome a puzzle based obstacle, there is a hint that shows up after 2 or 5 minutes. Since there are more than enough checkpoints on every map, I would say that this makes the game very easy and there is virtually no way you’ll get stuck in a map forever. If all three characters die, you return back to the last checkpoint. Most of the obstacles can be overcomed by more than one way leaving room for thought and imagination to the player, as well as some forgivingness in the case that one of the three characters is dead. In that case you can gain the character back and in full health on the next checkpoint. You can alternate freely between the three characters which are actually one entity, except for when one of them dies. For example Amadeus can make blocks and platforms appear out of thin air, Pontius can blast the enemies with his sword and hammer, and Zoya can kill from distance using her bow, or get away with the grappling hook. These three characters have different kind of special abilities that you can use to overcome some puzzle based obstacles, or kill enemies that block your way. Amadeus the Wizard, Pontius the Knight and Zoya the Thief. I suppose that there will be a gui-based installer on the final version of the game, but it won’t be a very bad thing if it stays as it is. What I did like is that the terminal-based installer is very straight forward, very informative and when I used it on 64-bit OS, it detected my distro and offered to download and install the 32-bit packages needed using the proper commands automatically. What I didn’t like is that the installer doesn’t offer any kind of graphical user interface which would make things simple and easy for the linux noobies. For Trine 2 it is something in the middle. The installation of applications on linux is usually either a headache, or a walk in the park. Thanks to the kind people at Frozenbyte, I had the chance to play and evaluate a “beta” linux version of the game this week, so note that some technical problems or unpleasing details mentioned on this article, will not be present on the final version hopefully. This game is one of the best games that you’ll see this year for the linux platform, and it surely is one of the most unforgetable stories that you’ll “witness” in front of your computer screen. Trine 2 is the continuation of the magnificent side-scrolling puzzle platform adventure game named Trine. ![]()
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